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Atmel AVR Microcontroller Primer Programming and Interfacing (kamranraj) book

Atmel AVR Microcontroller Primer
By Steven Barrett, Daniel Pack, Mitchell A. Thornton (Series Editor)


This book provides students and engineers the fundamental skills necessary for programming Atmel microcontrollers. Atmel was chosen due to their ease of use and gentle learning curve. This is a follow-up book to the authors’ previous work Microcontrollers Fundamentals for Engineers and Scientists (Morgan & Claypool, 2006, ISBN: 1598290584 / 9781598290585). The authors use an ongoing testbench example throughout the book. They begin by providing a simple microcontroller circuit operating with a simple menu program that interacts with external devices. As they move through various microcontroller subsystems, they add features to the test bench. By the end of the book, readers will have a complete hardware/software system that demonstrates the features of the ATmega16 chip. The authors use the C programming language throughout










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Microcontroller_Primer_-_Programming_and_Interfacing.pdf

Atmel 8051 Microcontrollers Hardware Manual (kamranraj) book









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8051_Microcontrollers_Hardware_Manual.pdf






An Introduction to Programming Microchip PIC in CCS C (book) kamranraj

An Introduction to Programming Microchip PIC in CCS C


An Introduction to Programming Microchip PIC in CCS C

PICmicro MCU C - An Introduction to Programming the Microchip PIC in CCS C by Nigel Gardner.

This 2nd edition book is a complete introduction to C programming the Microchip PIC micros with the CCS C compiler. The book overviews the ease of using C and the CCS compiler for optimization of your programming. There are many examples to get you started on using the compiler.

This PIC C Programming book starts out with an introduction of the basics of software development for microcontrollers, then covers the C fundamentals, variables, functions, operators, program control statements, arrays & strings, pointers, structures & unions, before covering the PIC specific C extensions that the CCS compiler offers.r







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_Programming_The_Microchip_PIC_in_CCS_C.pdf

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http://rapidshare.com/files/123392071/An_Introduction_to_Programming_The_Microchip_PIC_in_CCS_C.rar.html



mbandala

Brain Challenge (PS3)

Brain Challenge

Brain Challenge
Image:Brainchallange logo.png
Developer(s) GameLoft
Publisher(s) GameLoft
Ubisoft
Platform(s) Mobile phones, iPhone OS, iPod, Nintendo DS, PlayStation 3, PlayStation Portable, Xbox 360, N-Gage 2.0, Wii (WiiWare), [[Microsoft Windows][Zeebo]]
Release date(s) Mobile, iPod:
September 5, 2007
Nintendo DS:
January 8, 2008
PlayStation 3:
November 27, 2008
PlayStation Portable:
December 3, 2008
Xbox 360:
March 12, 2008
N-Gage 2.0:
April 3, 2008
iPhone OS:
July 9, 2008
WiiWare:
JP October 14, 2008
NA November 10, 2008
EU November 7, 2008
DSiWare
TBA 2009
Genre(s) Puzzle game
Mode(s) Single-player, Multiplayer (PlayStation 3, Xbox 360, DS)
Rating(s) ESRB: E
PEGI: 3+
Apple: 4+
Media Download, cartridge (DS)
System requirements iPod:
iPod Classic, iPod Nano (3rd generation), iPod (5th generation)
Input methods Gamepad, Touch screen, iPod Wheel, Keypad, Wii Remote

Brain Challenge is a mental exercise video game similar to Big Brain Academy, featuring "brain exercise puzzles". The game was developed by GameLoft for mobile phones and iPods and released on September 5, 2007. It was followed by a Nintendo DS version on January 8, 2008, an Xbox Live Arcade release on March 12, 2008, and a PlayStation 3 launch on November 27, 2008. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008.[1][2] A version for WiiWare was released in Japan on October 14, 2008[3], in Europe on November 7, 2008[4] and in North America on November 10, 2008.[5]


Gameplay

The game is also structured like Big Brain Academy in that puzzles are divided into four separate categories: Logic, Math, Visual, and Focus; the Xbox Live Arcade version, PlayStation 3, PSP, and Nintendo DS add a fifth category, Memory. The puzzles can be played at three difficulty levels, and more complex puzzles are unlocked through a player's progression through the game.

Many of the puzzles are similar to those from both Big Brain Academy and Brain Age. For example, Balance shows different objects on scales, and the player must determine from the relationships on the scales which is the heaviest object. In the Trout Route test, the player must follow a path based on the progressive numerical relationship given (ie. +2, -3, etc.) Travelling requires the player to memorize a route of arrows, while Ascending has the player determining the order of a group of objects from least to most in amount. Bouncing Ball has the player determining as quick as possible which ball bounces highest.

Game modes

The game features two modes:

  • Test: the difficulty level automatically adjusts throughout the game based on performance.
  • Free Training (Training Room on the XBLA version): Allows the player to select exercises of their choice at three available levels (Easy, Medium, Hard).

The XBLA, PlayStation 3 and Nintendo DS versions also feature additional modes:

  • Creative (available on PS3 with an add-on pack): A relaxing mode in which the player can doodle drawings or shoot fireworks.
  • Stress: A more stressful test mode than the basic Test mode, which adds distracting noises and visuals, such as forcing the player to do two disparate actions at once, or dealing with distracting images or insects on the screen.*Also on the Playstation 3.*
  • Kid mode (available on PS3 with an add-on pack): A multiplayer mode that allows younger players to play.
  • Personal coach: A user-selected AI coach that accompanies the player through various modes.
  • Brain charts: Detailed stats and graphs tracking past gameplay.

Multiplayer

The Nintendo DS version supports up to three player multiplayer via the Nintendo Wi-Fi Connection, while the Xbox Live Arcade version features up to four player offline and online Xbox Live multiplayer, as well as online leaderboards. The mobile phone version also features an online leaderboard.

Reception

Review scores
Publication Score
DS Fanboy (DS)
8 of 10
Eurogamer (DS)
5 of 10
Extreme Gamer (DS)
7.8 of 10
IGN (DS)
7.5 of 10
GameSpot (XBLA)
5.5 of 10
IGN (mobile)
8.3 of 10
IGN (XBLA)
7.2 of 10
iLounge (iPod)
A-
Inside Mac games (iPod)
8 of 10
Mobile Gamer FAQ (mobile)
8.5 of 10
Pocket Gamer (iPod)
8 of 10
Pocket Gamer (mobile)
8 of 10
Pocket Gamer (N-Gage)
6 of 10
IGN (PSP)
7.2 of 10
Team Xbox (XBLA)
4 of 10

The mobile phone and iPod versions were very well received, including an 8.3/10 from IGN for the wireless version, which praised, "[the] majority of the puzzles are good and the production values are strong." Pocket Gamer raved about the iPod version in its 8 of 10 review, glowing, "It's almost a no-brainer to recommend Brain Challenge. It's enjoyable, invigorating and there's a remarkable amount [of gameplay] in it."iLounge's A- review of the iPod version also applauded, "It’s just as smart of an offering for this platform as Brain Age was for Nintendo’s."

IGN's review for the Nintendo DS version was less enthusiastic (7.5/10), but still singled out the Stress Test as an innovative twist to the brain exercise game formula, as was its review of the Xbox Live Arcade version (7.2/10), though it did mention, "There's quite a bit of depth to Brain Challenge...Making your way through Brain Challenge could take a very, very long time." DS Fanboy's review was more generous with an 8/10 review, and while calling it "an odd little game", it praised, "Lots of replay value, interesting unlockables, and loads of content make up for the title's flaws."

Team Xbox panned the Xbox Live Arcade version, saying, "It doesn’t take a whole lot of brain power to figure out that this is one title best left on the shelf," in its 4/10 review. GameSpot's negative review (5.5/10) stated, "...Only a handful of these stand-alone minigames resemble anything of interest."

Sequel

A sequel, Brain Challenge Vol. 2: Stress Management, was released by Gameloft for mobile phones in 2008.

Gallery

See also

References

  1. ^ "Brain Challenge game page". Nokia. http://www.n-gage.com/ngi/ngage/web/g0/en/showroom/gamedetail.266.GameDetail.html. Retrieved on 2008-04-04.
  2. ^ "Get Out and Play!". Nokia. http://blog.n-gage.com/archive/getoutandplay/. Retrieved on 2008-04-04.
  3. ^ Nintendo Japan Brain Challenge WiiWare page
  4. ^ EU WiiWare Update: Alien Crush Returns, Brain Challenge and Space Invaders Get Even
  5. ^ "Brain Challenge, Mega Man 3 and Yummy Yummy Hit Wii Shop Channel". http://gamefreaks365.com/newsarticle.php?sid=2911. Retrieved on 2008-11-11.
  6. ^ Levi Buchanan. "IGN Brain Challenge (wireless) review". IGN. http://wireless.ign.com/articles/734/734149p1.html.
  7. ^ Kath Brice. "Pocket Gamer Brain Challenge (iPod) review". Pocketgamer. http://www.pocketgamer.co.uk/r/iPod/Brain+Challenge/review.asp?c=5494.
  8. ^ Jeremy Horwitz. "iLounge Brain Challenge (iPod) review". iLounge. http://www.ilounge.com/index.php/reviews/entry/gameloft-sa-brain-challenge.
  9. ^ Jack DeVries. "IGN Brain Challenge (DS) review". IGN. http://ds.ign.com/articles/845/845423p1.html.
  10. ^ Ryan Geddes. "IGN Brain Challenge (XBLA) review". IGN. http://xbox360.ign.com/articles/858/858747p1.html.
  11. ^ Alisha Karabinus. "DS Fanboy Brain Challenge (DS) review". Joystiq. http://www.dsfanboy.com/2008/01/23/ds-fanboy-review-brain-challenge/.
  12. ^ David Chapman. "Team Xbox Brain Challenge (XBLA) review". TeamXbox. http://reviews.teamxbox.com/xbox-360/1485/Brain-Challenge/p1/.
  13. ^ Don Francis. "GameSpot Brain Challenge (XBLA) review". GameSpot. http://www.gamespot.com/xbox360/puzzle/brainchallenge/review.html?sid=6187867.
  14. ^ "Official mobile Brain Challenge Vol 2. site". GameLoft. http://www.gameloft.com/mobile-games/brain-challenge-vol2-stress-management/.

External links


Buzz Junior Jungle Party (PS3)

Buzz! Junior: Jungle Party

Buzz! Junior: Jungle Party is a jungle-themed quiz game targeted at kids. The PSN version features five minigames from the PS2 original, rendered in 720p HD.

Images


  • Buzz! Junior: Jungle Party Image 1
  • Buzz! Junior: Jungle Party Image 2
  • Buzz! Junior: Jungle Party Image 3
  • Buzz! Junior: Jungle Party Image 4







BUZZ! Quiz World (PS3)

BUZZ Quiz World


Buzz! Quiz World is back with another iteration of the ultra-realistic quiz show experience on the PS3.

Images

  • BUZZ! Quiz World Image 1
  • BUZZ! Quiz World Image 2
  • BUZZ! Quiz World Image 3
  • BUZZ! Quiz World Image 4







Brain Challenge Deluxe (PS3)

Brain Challenge Deluxe Company Line

Get more information about Brain Challenge Deluxe.

Get your brain in shape with these fun daily exercises! No pain, stress, or boredom; just challenging and entertaining puzzles that act like a vitamin boost for your brain. Twenty different games in five categories (Memory, Visual, Logic, Math, and Focus) will train all areas of your brain. Evaluate your mental capacity under regular or stressful conditions with the Daily Test and the Stress Management Test, and work with your favorite personal coach among two to improve. Keep track of your progress every day, and easily evaluate your level of brain activity.

Features

  • 20 mini-games divided into 5 categories: Visual, Memory, Logic, Math and Focus
  • A unique, exclusive self-adjusting difficulty system based on your brain activity profile.
  • A stress management mode to test your abilities under stressful conditions.
  • A creative mode to relax and explore your brain's creative abilities
  • View your overall progression with detailed stats and graphs.

Blast Factor (PS3)

Blast Factor



Gameplay

In Blast Factor the player pilot a microscopic craft through a series of infected cells and use the craft's weaponry to rid the cell of various infections.

The left analog stick moves the craft and the right fires the weapon (similar to Geometry Wars, Robotron: 2084, and Smash TV). Additionally, the player can violently tilt the Sixaxis controller to the left or right to slosh the playing field to one side or the other, resulting in the infections being forced to one side, often grouping them for easier elimination. The player also has use of a Bio Magnetic Repulsor (B.M.R.) that triggers a time dilation effect and a force field that can be used to push away enemies. The B.M.R. recharges every 2 seconds in single player mode.

Each cell the player enters will have several infections appear. The objective to destroy all of the infections. The types and behaviors of the infections vary as the game progresses.

The player must cleanse 8 cells (or waves) in a specimen (or game level) to move on to the next specimen. There are various powerups to be gained, such as a Multi-Shot, Homing Super, and Super B.M.R.. The latter power up triggers a disruptive blast that destroys all enemies within range.

The player can increase their score by using the 'Blast Factor' of enemy explosions. Enemies caught in the destructive radius of an explosion will themselves be destroyed, giving an additional score bonus to the player. The score multiplier increases with each enemy destroyed in a chain of explosions.

The game has a self-modifying difficulty level based on the skill of the player. The difficulty is determined by changing the path of cells through each specimen. If the player does not die and completes the current cell within the specified time limit, the player is moved to the harder cell on completion. If the player dies, or does not finish the cell within the specified time limit, the player is moved to the easier cell. More points are awarded for completion of hard cells.

The end effect is an experience similar to a 2-dimensional space combat game like Blasteroids.

Playstation 3 Trophies were made available via patch v2.01 on Thursday, December 4, 2008, which features 25 unlockable trophies (some of which require one of the two available expansions). It includes 11 silver trophies and 14 bronze trophies.

Multiplayer Pack

A Blast Factor multiplayer pack was released on February 1, 2007. The multiplayer is restricted to the local console only, one to four players. The multiplayer pack includes 2 new game modes, Co-op where 2-4 players each control a ship and work together to complete specimens, and a Grudge Match mode where 2-4 players compete to eliminate each other with the last player remaining winning the round.

The expansion also allows the single player and multiplayer games to be played with two new speed modes: AT (Accelerated Time, 15% game play speed increase), and 2xAT (30% gameplay speed). The AT modes also give an additional score bonus at the end of each specimen, with AT awarding a 25% score bonus, and 2xAT awarding a 50% score bonus.

The multiplayer pack is only available on the American PlayStation Store. For those purchasing the game on the European store, the above features are included as standard.

Advanced Research Pack

The Blast Factor Advanced Research Add-On Pack was released in the US on August 2, 2007. This expansion is an additional optional download for Blast Factor similar to the American Multiplayer Pack. It was released on the European Store on May 6, 2008.

New features include seven new specimens with enhanced art, new enemy types and bosses, enhanced music and sound effects, and additional online high score tables.

A practice mode which allows players to start at completed specimens, and a new hybrid mode which allows an extended playthrough of a selection of the old and new specimens are also part of the expansion pack.

Reception

See also

External links

Bejeweled 2 (PS3)

Bejeweled 2


Bejeweled 2
File:Bejeweled2cover.jpg
Developer(s) PopCap Games,
Astraware (ports)
Publisher(s) PopCap Games,
Sony Online Entertainment (PSN)
Designer(s) Jason Kapalka
Series Bejeweled
Engine PopCap Games Framework
Version 1.1 (2007)
Platform(s) PC (Windows, Mac OS X), Browser (Flash), PDA (Palm OS, Windows Mobile, iPhone OS), Xbox 360 (XBLA), iPod, PlayStation 3 (PSN)
Release date(s) 1.0
(November 5, 2004; PC, Browser)
(November 22, 2005; Xbox Live Arcade)
(September 12, 2006; iPod classic)
(July 3, 2008; iPhone, iPod touch)
(January 29, 2009; PlayStation 3)
Genre(s) Puzzle game
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
System requirements OS: Win 98/ME/2000/XP/Vista. Memory: 128 MB RAM. DirectX: 7.0. Processor: Pentium II, 350MHz or faster. Mac OS X 10.2.8
Input methods Keyboard, Mouse, Gamepad, Stylus, Click wheel, Touch screen

Bejeweled 2 is a free web-based game, sequel to Bejeweled, developed and published by PopCap Games. In 2004 Bejeweled 2 Deluxe was released. They both add extra game modes and features to the game. Bejeweled 2 Deluxe, like all PopCap titles, is available on a "try before you buy" basis. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005 for 800 Microsoft Points ($10 USD). Popcap also released a version for Apple's iPhone and iPod touch in 2008, which is available from the App Store. Bejeweled 2 was also released on the PlayStation Network on January 29, 2009.

Bejeweled 2 also features various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless and Action modes. The game was named the 2001 Puzzle Game of the Year by Computer Gaming World[1]


Gameplay

The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the gem's place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.

Classic

The player tries to match gems together, and the resulting matches contribute to a level up bar at the bottom of the page. When the bar is filled, the player is warped onward to the next level. The game ends when the player runs out of moves.

Action

Action is the new name for the original Bejeweled game's timed mode. The level begins with the level up bar halfway filled, which slowly depletes, giving the player limited time to complete the level. In action, the point values for matches are much higher. There is always at least one move that can be made and the game ends when the level up bar is empty.

Puzzle

Puzzle Mode is made up of several different scenarios. Each scenario can be solved, by clearing the level of gems, by a certain combination of moves. There are also several unique gems. These include Bombs, and Rocks.

Endless

Endless is an untimed, unscored, and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. This game is intended to be relaxing or for beginners. At game level 280, Endless offers up an additional new game called "Finity."

Secret modes

In Bejeweled 2, several secret game modes can be unlocked.

  • By reaching Level 18 in Classic Mode, a game mode called Twilight is unlocked. In this mode, the gravity changes with each move, alternating between gems falling from the top, and then from the bottom.
  • By reaching Level 9 in the Action Mode, a game mode called Hyper is unlocked. Hyper is like Action, but much faster paced, being 4 times faster. However; the cascade continues if a legal move is found within half-a-second of the previous cascade; even if the gems have settled.
  • By completing puzzle mode, the game mode Cognito is unlocked. Cognito is like puzzle mode, but there are points and a separate high scores list, and you are unable to use hints without getting penalized 0 points for one level.
  • By completing level 280 in Endless Mode, a game mode called Finity is unlocked. It is like Action except that there are rocks and bombs incorporated into the game field and points are awarded only for gems that are destroyed by an explosion or Hyper Cube reaction.
  • When you select all of the game modes (Classic, Action, Endless, and Puzzle) with your pointer in a circle about 6-9 times, you automatically start the hidden "Original Mode". This is the same as Classic, however you do not have hyper cubes or power gems.

Gems

Normal gems come in several different colors and shapes. Like a square and sideways squares. There are also several other different types of gems. These include gems only available in puzzle, and gems caused by matches of more than three gems:

  • Power gems - These gems appear to be glowing brightly. When matched, they explode, causing massive point gain. They are formed by matching either four gems in a line, or five gems in two intersecting lines of three (i.e. a cross, a T, or an L).
  • Hyper cubes - These appear as colorful vortices. When swapped with a gem, all the gems of that color on the board are destroyed. Hyper cubes are formed when a match of five gems in a line is made.
  • Bombs - Bombs are exclusive to Puzzle Mode. These have the appearance of underwater mines with timers on them. When the timer gets down to zero, an explosion occurs, shattering all the gems around it.
  • Rocks - Rocks are exclusive to Puzzle Mode. These appear as miniature boulders, and can only be cleared off the board by hyper cubes or explosions caused by power cubes or bombs.

Soundtrack

The soundtrack to the game is composed by Finnish musician Peter Hajba, known by his demoscene nickname Skaven.

References

  1. ^ "Bejeweled 2". PopCap Games, Inc. 2000-2009. http://www.popcap.com/games/bejeweled2/. Retrieved on 2009-04-03.

External links


Battle Tanks (PS3)

Battle Tanks


Battle Tanks
Developer(s) Gameloft
Publisher(s) Gameloft
Aspect ratio 1080p
Platform(s) PlayStation 3
Release date(s) July 2009
Genre(s) Strategy
Mode(s) Single-player, multiplayer
Media Download

Battle Tanks, developed by Gameloft, due for release in July 2009 for PlayStation 3.


Burn Zombie Burn (PS3)

Burn Zombie Burn!

From Wikipedia, the free encyclopedia

Burn Zombie Burn!

Developer(s) Doublesix
Publisher(s) Doublesix
Designer(s) Jim Mummery
Aspect ratio 720p, 1080i, 1080p (HDTV)
480p (EDTV)
480i (SDTV)
Platform(s) PlayStation 3
Release date(s) NA March 26, 2009
EU March 26, 2009
Genre(s) Shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M
Media Download
Input methods Gamepad

Burn Zombie Burn! Is a downloadable game for the PlayStation 3 developed by Doublesix.


Gameplay

In Burn Zombie Burn! The player controls a character called Bruce, against a never ending horde of various zombies. The objective of the game is kill as many zombies as possible before he dies, whilst reaching certain score thresholds that unlock more of the game.

Fundamentally, the game is an infinite play score chasing arena based shooter. The core mechanic, as described in the game’s title, is about setting zombies on fire. In order to score high, the player has to set zombies on fire and each zombie on fire adds to their score multiplier. Flaming zombies are also more dangerous as they run faster and deal more damage to the player if they get too close.

Levels

The game is split across six levels with varying layouts. Each level also has a unique event that’s triggered by the “Big Red Button”. Attaining three consecutive weapon combos activates the button. Each event will normally help the player in some way but later in the game they can also harm him if he's not too careful.

Game Modes

There are four game modes in the game and all are available on startup. However, unlocking levels within each mode has to be done by the player. There is also an optional Tutorial present.

  • Freeplay – The simplest of the four modes; as the player just has to survive and score high.
  • Defense – This has the player protect Bruce’s girlfriend Daisy, who’s stationary and normally positioned in the center of each level. In order to protect Daisy the player must set zombies on fire and kill enough of them to produce a health pickup for Daisy.
  • Timed – The player starts with a five minute limit and he has to kill flaming zombies so that they drop a time pickup, which replenishes the timer.
  • Challenges – There are a total of ten challenges in the game, with varying objectives. These normally isolate certain game mechanics and place them in tougher scenarios for the player to complete.

Reception

[hide] Reception

Aggregate scores
Aggregator Score
GameRankings 76%[2]
Metacritic 76/100[1]
Review scores
Publication Score
1UP.com B+[3]
GameSpot 7.0/10[4]
IGN 8.3/10[5]

Burn Zombie Burn! has received positive reviews with an aggregate score of 76 on Metacritic. IGN gave the game a 8.3/10 and commented that "Where Burn, Zombie, Burn! really works best is its simple but flexible set of rules: burn stuff, but don't let the fires get out of control" and " there's a ton of stuff to check out for a downloadable game, but be prepared to spend days if not weeks trying to unlock it all." GameSpot gave the game a 7/10 and commented that "It's short on variety, but an innovative risk-vs.-reward scoring system makes Burn Zombie Burn! an intriguing entry in the top-down shooter genre."

References

External Links


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