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Marvel vs. Capcom 2 (PS3)

Marvel vs. Capcom 2


Marvel vs. Capcom 2:
New Age of Heroes

Flyer for Marvel vs. Capcom 2: New Age of Heroes.
Developer(s) Arcade, Dreamcast, PlayStation 2, Xbox
Capcom [1]
Playstation 3, Xbox 360
Backbone Entertainment
Publisher(s) Capcom Production Studio 1 [2]
Platform(s) Arcade, Dreamcast, PlayStation 2, PlayStation 3 - PlayStation Network, Xbox, Xbox 360 - Xbox Live Arcade
Release date(s) Arcade
2000
Dreamcast
JP March 30, 2000[3]
NA June 29, 2000
EU July 16, 2000[4]
PlayStation 2
JP September 19, 2002
NA November 19, 2002
EU November 29, 2002[3]
Xbox
JP September 19, 2002
NA March 30, 2003[5]
EU November 29, 2002
Xbox 360
NA June 29, 2009
PlayStation 3
NA June 29, 2009
Genre(s) Fighting[6]
Mode(s) Up to 2 players simultaneously[6]
Rating(s) ESRB: T[7]
OFLC: M15+[7]
USK: 12+[7]
VET/SFB: 11[7]
Media GD-ROM (Dreamcast)
CD (PS2)
DVD(Xbox)
Input methods 8-way joystick, 6 buttons[6]
Cabinet Upright
Arcade system NAOMI [8]
Display Raster (Horizontal)[6]

Marvel vs. Capcom 2: New Age of Heroes (a.k.a. Marvel vs. Capcom 2or MvC2) is the fourth and final game in the Marvel vs. Capcom series of fighting games. With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss' sphere. Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, and PlayStation 2. On April 27th, 2009, Capcom announced that a port of the Dreamcast version of the game would be released for Xbox Live Arcade as well as the PlayStation Network on June 29, 2009.

This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.


Story

When the Earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center.

The ending suggests that the sphere may be worthless now given the massive crack in it; Ruby holds it in her hand and regards it briefly before throwing it over her back into the water, letting it sink to the bottom. It is not stated if Abyss could return or not. The heroes rejoice as they sail off into the distance.

Gameplay

Players select three fighters from the roster of Marvel and Capcom characters and fight one-on-one until one of the teams have no remaining players. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves.

Control is similar to the previous Vs. games, which itself derives from the Street Fighter games, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two (like the SNK-style format), with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a medium attack which was featured in the previous games.

The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even knock out. The characters also receive double damage than normal when attacked during an assist, but will be able to recover all the health lost for as long as they remain unplayed.

Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her.

The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points (earned through normal playing). In the Xbox 360 and Playstation 3 version, all characters are unlocked from the start.[12]

The upcoming Xbox 360 and Playstation 3 version is based on the Dreamcast code base and will feature Online Multiplayer, using the online system from Super Street Fighter 2 Turbo HD Remix, as well as widescreen support. They will also feature an optional graphics filter, using 2x or 3x biliniar filtering for smoother or crisper graphics. These versions also allow custom soundtracks, for those not keen on the game's jazz-like soundtrack.

Characters

The game adds all characters from previous games in the Vs. series, with the exception of Norimaro (a character exclusive to the Japanese version of Marvel Super Heroes vs. Street Fighter) and characters who were palette swaps of existing characters such as U.S. Agent and Lilith-Mode Morrigan. Some, like Doctor Doom, have added moves, while bosses like Thanos are toned down for competitive purposes. Ryu plays akin to his counterpart from X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, instead of the "Complete Change" Ryu seen in the original Marvel vs. Capcom, since Ken and Akuma are once again part of the selectable roster (although they are hidden characters that must be unlocked).

In addition, many new characters were added: Marvel's side now includes Cable, Wolverine with a regular bone skeleton, and Marrow, while Capcom's adds Felicia, Anakaris, and Baby Bonnie Hood from Vampire Savior, Guile from Street Fighter Alpha 3, and 2D fighting game debuts of Hayato (Star Gladiator), Jill Valentine (Resident Evil), Tron Bonne, and Servbot (Mega Man Legends).

Also, several new characters were added to the Capcom side (Ruby Heart, SonSon — actually the granddaughter of the SonSon from a previous Capcom game — and Amingo), as well as a completely new boss (Abyss). There is a total of 56 characters to choose from.

[edit] Ruby Heart

Ruby Heart (ルビィハート) is the lead character of the game. She is a French pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle.

Amingo

The only solid information on Amingo is that he is on a search for a wind that is sweeping across his land and destroying any plant life that it happens to come into contact with. His appearance is that of a round, cactus-like humanoid with a sombrero. He can reshape his entire body into several forms for some of his attacks using a plant theme, and plant smaller, child like versions of himself. He is one of the few characters in the game also to feature a healing assist.

SonSon

SonSon (ソンソン) is a little monkey girl who is the granddaughter of a character who is also named SonSon, who starred in the 1984 Capcom arcade game SonSon. In the game, she tries to find out why her village was struck by an unknown illness. Sonson and her grandfather are both based on Sun Wukong, the main character of the Chinese novel Journey to the West. Several of her attacks are derived from that series, such as the size-changing bo staff, Wukong's ability to replicate himself using the hairs of his body, or Sonson trying to cook her opponent in the Shinka Hakke Jin and turn them into sake.

Abyss

Abyss was responsible for a mysterious wind that spread across the world, killing plant life in its wake. This phenomenon prompted numerous heroes and villains to band together and investigate. He's something akin to entropy incarnate, a fabled monstrosity that would bring the world back to primordial times, killing all life in the process.

Abyss' true form is apparently that of a large glowing sphere that hovers around in the background. Abyss changes into three different forms when fighting and fortunately for the player, all of these forms are incapable of blocking.

In the first stage of the battle, the metal sphere surrounds itself with a giant suit of armor which is slow moving with powerful attacks. The fight takes place in a large temple like structure, presumably underground.

After this form is defeated, the armor melts into the floor and the temple crumbles, leaving the fighters standing in a green pool of slime. The abyss sphere floats in the background as the second form reveals itself: a small green humanoid capable of creating paralyzing bubbles, shooting fire and energy beams, and sinking into the floor to avoid attacks.

After this form is destroyed, the green slime turns orange and a large demonic beast forms around the Abyss sphere. This third form attacks with powerful energy attacks and sheer brute strength. If this form is defeated, the sphere apparently loses its power and the cave and island the monster inhabits begins to sink.

Marvel vs. Capcom 2 has only one ending, which all the characters share. In it, the various fighters celebrate their victory over Abyss on the ship of the pirate, Ruby Heart. Although this varies on which version the player is playing on; the artwork depicts characters that are available from the start, which is different in the arcade version than the console version. At the start of this sequence, Ruby is seen holding Abyss's cracked sphere, which she drops into the ocean, and it sinks into the depths.



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