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Bionic Commando Rearmed
| Bionic Commando: Rearmed | |
|---|---|
| Developer(s) | GRIN |
| Publisher(s) | Capcom |
| Designer(s) | Ben Judd (producer)[1] Simon Viklund (creative director)[1] |
| Composer(s) | Simon Viklund |
| Engine | Diesel Engine |
| Platform(s) | PlayStation Network, Xbox 360 (XBLA), PC |
| Release date(s) | PSN JP 13 August 2008[2] |
| Genre(s) | Platform game |
| Mode(s) | Single player, Deathmatch, Co-op (local) |
| Rating(s) | CERO: B ESRB: M PEGI: 18+ |
| Media | Download |
| System requirements | Microsoft Windows XP (Service Pack 2)/Microsoft Windows Vista Intel Pentium 4 2 Ghz/AMD XP 2200+ 1GB RAM 650 MB free hard drive space 128 MB DirectX 9c compatible card/ nVIDIA GeForce 6600 GT/or ATI equivalent DirectX 9 compatible sound card |
| Input methods | Gamepad, Keyboard and mouse |
Bionic Commando Rearmed (バイオニック コマンドー マスターD復活計画, Bionic Commando: Master D Resurrection Project in Japan) is an enhanced remake of the 1988 Nintendo Entertainment System version of Bionic Commando, developed by GRIN for the PlayStation 3, Windows and the Xbox 360.[3] A direct sequel was released in May 2009.[citation needed]
Description
Bionic Commando Rearmed is an update / homage to the classic 8-bit NES game. Originally scheduled for release in May 2008, the game was delayed until August.Developed by GRIN in cooperation with Capcom, the game features updated graphics, new areas, additional features and online leaderboards. Capcom has revealed that former Capcom employees who worked on the original NES version will serve as consultants for the new release. In keeping with the western release of the original Bionic Commando, the references to the Nazi party which were prevalent in the original Japanese title are not featured in Rearmed. However, as is also the case is the original, the final boss of the game still clearly resembles Hitler, and is now referred to as "The Leader". The extremely gruesome scene of his head exploding at the end is, ironically, featured in the North American version and is censored in Japan. This scene is the only reason the game is rated M.[citation needed]
Bionic Commando Rearmed retains the basic 2D platform game of the original NES title. The player plays as Nathan "Rad" Spencer, a soldier who has been enhanced through a bionic arm that includes a grappling hook that he can fire to reach distant objects. In each game level, the player must navigate to an end goal, facilitated by using the bionic arm to swing across gaps or climb to higher ledges. Often, the player must make a series of grappling actions in a row to successfully traverse the level; a wide gap may be crossed by repeating grappling and swinging on the roof above it. The player can use Spencer's equipped weapon to fire on foes; new weapons are earned after defeating bosses that are at the end of some levels. There are also objects that must be found before certain areas can be entered; for example, the player must locate flares that can then allow Spencer to pass through dark areas. Throughout the areas are communications rooms where the player can contact friendly headquarters or hack into the enemy computer system to learn more information about the level.
The levels are presented to the player as a tactical map showing each friendly and enemy area. The player controls a helicopter to move between areas, and then can select to land in that level. Simultaneously enemy convoys will also move between areas; if the player lands on a space occupied by a convey, they will need to fight their way through the convoy before proceeding.
[edit] Gameplay enhancements
Whilst mostly remaining true to the original NES title, a number of gameplay enhancements were made to the game
- A health bar replaces the previous system, meaning players collect health items from enemies to restore health, as opposed to gaining more hit points.
- Players can now shoot their arm to grab barrels and throw them at enemies. The arm can also be enhanced to grab enemies and use them as human shields. The bionic arm can also be used to deflect most projectiles.
- Weapons can now be changed during gameplay, with each weapon having stronger or weaker impact depending on the enemy. (For example, the default Revolver is effective against human enemies, but weaker against robots.)
- Boss battles have been remade from scratch. The final boss of the original game is now a fully fledged level.
- A cooperative mode is featured, with the enemy and boss AI changing to accommodate the extra player.
- Hacking into the enemy network now involves navigating a three-dimensional puzzle to hack into the enemy's communications. Extra points are awarded upon completion if the player's health bar is full, otherwise a health bonus is awarded.
- The game also features challenge rooms which involves using the bionic arm to get from start to finish in the fastest time possible.
- Numerous competitive multiplayer modes are added, including 'Don't Touch the Floor" in which only hitting the very bottom of the level kills the player, and weapons only knock the player back.
- Force feedback has been implemented when using the bionic arm, firing weapons, and other events
- In-game art designed by Shinkiro
Development history
On February 19, 2008 the official Bionic Commando website ran a poll asking gamers to decide between two possible pricepoints for Rearmed - ten or fifteen dollars. Producer Ben Judd stated, "Personally, since the goal is to make this game for the fans and to get the world to see what makes Bionic Commando so special, I want to sell it for about US$10." However, more senior Capcom employees believe that the game has enough features and polish to sell well enough at $15 to warrant that price. Final pricing was settled on $10 for the Xbox Live Arcade and PlayStation Network versions, and $15 for the Windows version.
The PSN version supports Remote Play on PSP and trophy support will be added in a future patch. The PC version will feature additional PC-only challenge rooms added with a patch to compensate for its higher price.
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Bionic Commando Rearmed has been very well received by game critics. In their review, IGN described the game as "the best downloadable game to date on XBLA and PSN". They also say that it is still the same basic game as the original but in some areas the developers have taken inspiration from the NES title but have done something new as well. The game's graphics were described as "gorgeous" and its AI as the best seen in a side-scrolling game. A criticism was made of the control system in that the directional pad on the Xbox 360 controller "is not always the friendliest thing" and that the arm does not always go in the direction you'd expect or on occasion, does not work at all. 1up.com called the soundtrack "exceptional" and said that the $10 downloadable game "should go down in history as one of gaming's best deals."
There were over 130,000 sales of the game across all three platforms during the first week of its release.
Soundtrack
| Bionic Commando Rearmed (The Soundtrack) | ||
|---|---|---|
| Soundtrack by Simon Viklund | ||
| Released | ||
| Genre | Video game soundtrack | |
| Label | ||
| Producer | Simon Viklund | |
Bionic Commando Rearmed - The Soundtrack is the soundtrack of video game music from Bionic Commando Rearmed. It was released on May 27, 2008 by Sumthing Else Music Works. The music was composed by Simon Viklund.
Track listing
- "Bionic Commando Rearmed (Main Theme)" 3:32
- "Heat Wave" 3:50
- "Power Plant" 3:38
- "Leap of Faith" 2:42
- "Rise of the Albatross" 4:59
- "BCR Menu Theme" 3:22
- "Prologue & Epilogue" 3:02
- "OK, We'll Move" 2:29
- "Meet the Enemy and Descend" 2:00
- "Killt's Hidden Treasures" 2:30
- "Amongst Allies" 1:20
- "Intruder Alert" 3:28
- "Suzuki's Heroes" 2:00
- "One Man, One Bionic Arm" 1:40
- "Go Go Bionic" 0:18
A Japanese trailer for the game was revealed at San Diego Comic-con 2008, done in the style of an anime opening with a theme song sung by Ichirou Mizuki, titled "Go Go Bionic". It is considered a parody of anime opening theme songs since the remake is deliberately over-the-top. The song is not featured on the soundtrack.
See also
References
- ^ a b http://www.mobygames.com/game/windows/bionic-commando-rearmed/credits
- ^ a b c "Bionic Commando Rearmed Release Date: Confirmed for Next Week!". Bionic Commando Newswire Blog. 2008-08-07. http://www.bioniccommando.com/us/blog_entries/view/331.
- ^ Gearoid Reidy (2008-01-17). "Rearmed and Ready!". Capcom. http://bioniccommando.com/us/blog_entries/view/40.
- ^ "Top Secret" Podcast #16, final ten minutes
- ^ Game overview by Capcom
- ^ "Bionic Commando Rearmed Release Date: Confirmed for Next Week!". Bionic Commando Newswire Blog. 2008-08-07. http://www.bioniccommando.com/us/blog_entries/view/331.
- ^ Stephen Totilo (2008-02-25). "‘Bionic Commando: Rearmed’ PS3 Will Run On PSPs Thanks To Remote Play". MTV. http://multiplayerblog.mtv.com/2008/02/25/bionic-commando-rearmed-ps3-will-run-on-psps-thanks-to-remote-play.
- ^ Diamonon, John (2008-07-09). "Bionic Commando Rearmed PSN features revealed". Sony. http://blog.us.playstation.com/2008/07/09/bionic-commando-rearmed-psn-features-revealed/comment-page-1/#comment-83708. Retrieved on 1008-07-11.
- ^ Plunkett, Luke (2008-08-12). "Relax, Bionic Commando: Rearmed on PC has more stuff". Kotaku. http://kotaku.com/5035866/relax-bionic-commando-rearmed-on-pc-has-more-stuff. Retrieved on 2008-08-12.
- ^ a b Jeremy Parish (2008-08-13). "Bionic Commando: Rearmed Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3169338&p=37. Retrieved on 2008-08-14.
- ^ Dan Whitehead (2008-08-13). "Bionic Commando Rearmed Review - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More". Eurogamer. http://www.eurogamer.net/article.php?article_id=212207. Retrieved on 2008-08-13.
- ^ "Gamespot: Bionic Command Rearmed". http://uk.gamespot.com/xbox360/action/bioniccommandore/index.html?tag=related-game.
- ^ "Gamespot: Bionic Command Rearmed". http://www.gamespot.com/ps3/action/bioniccommandore/review.html?tag=related-game.
- ^ a b Hilary Goldstein (2008-08-11). "Bionic Commando Rearmed Review". IGN. http://uk.xboxlive.ign.com/articles/897/897976p1.html?RSSwhen2008-08-11_160000&RSSid=897976. Retrieved on 2008-08-13.
- ^ Judd, Ben (2008-08-24). "BC Weekly Field Report: #12". Capcom. http://www.bioniccommando.com/us/blog_entries/view/354. Retrieved on 2008-08-25.
- ^ "Bionic Commando Rearmed Soundtrack : Sumthing Digital". https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3664
Battlefield 1943: Pacific
| Battlefield 1943: Pacific | |
|---|---|
| Developer(s) | EA Digital Illusions CE |
| Publisher(s) | Electronic Arts |
| Designer(s) | Gordon Van Dyke |
| Series | Battlefield series |
| Engine | Frostbite Engine[1][2][3][4] |
| Native resolution | 720p (Console Versions) |
| Platform(s) | Xbox 360, PlayStation 3, Microsoft Windows |
| Release date(s) | To be announced PlayStation 3, Xbox 360 |
| Genre(s) | First Person Shooter, Action |
| Mode(s) | Online Multiplayer |
| Rating(s) | PEGI: 16 ESRB: Teen |
| Media | Keyboard & mouse, Gamepad |
| System requirements | Console versions: 450MB on PlayStation 3 and Xbox 360 |
Battlefield 1943: Pacific[ is an upcoming World War II first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, Xbox 360 ,and PlayStation 3. Like Battlefield Heroes, Battlefield 1943 is a downloadable multiplayer-only title. Unlike past WW2 Battlefield games this game will take place only in the Pacific Theater of Operations of World War II.
Battlefield 1943 is set to feature 24 player action and three classic Battlefield locations: Wake Island, Guadalcanal and Iwo Jima. On May 29, 2009 Digital Illusions CE announced an additional dogfight map called Coral Sea, which gets unlocked after the community of a specific console (Xbox or PS3) gets a total of 43 million kills online. Coral Sea will be automatically unlocked when the game comes to PC.
Unlike previous game releases Battlefield 1943 is embedded with destructible environmentsA multi-platform release, it is available on Xbox Live PlayStation Network, and PC download (no cross-platform multiplayer). Price has been confirmed by Dice as $14.99 on PlayStation Network Store and 1200 Microsoft Points for Xbox Live Arcade. A maximum of 24 players on one server, with two playable factions: The US Marines and the Imperial Japanese Army In order to better reflect the war in the Pacific the game will offer conquest game mode only.Players will have the ability to level up, but not to unlock new weapons or abilities. Three maps with 5 capture points each are included: Guadalcanal, Iwo Jima and Wake Island]There will be 3 classes - Infantryman, Rifleman, and Scout, with Japanese officers having melee capabilities with a katana (type 98). The game is based on a regenerating health system similar to the Call of Duty or Halo seriesBattlefield 1943 will utilize the Frostbite game engine[4] In addition to all of the new features, BF 1943 sports the addition of the "bomber shack"
-
- Building player can enter on the island
- Calls in a squadron of 3 bombers controlled by the player
- Ability to steer squad left and right
- Switch to bomb sight to view the payload
- Recharge time before it can be used again
- Can be destroyed by enemy planes
- Can Kamikaze attack by use of A.I. controlled Japanese.
References
- ^ Goldstein, Maarten (February 5, 2009). "Battlefield 1943, Bad Company 2 Announced" (in English). Shacknews. http://www.shacknews.com/onearticle.x/57100. Retrieved on 2009-02-05.
- ^ Orry, James (February 5, 2009). "DICE confirms Bad Company 2" (in English). VideoGamer. http://www.videogamer.com/news/05-02-2009-10566.html. Retrieved on 2009-02-05.
- ^ http://planetbattlefield.gamespy.com/fullstory.php?id=156537
- ^ a b c d e f g h i j k Talbot, Ben (2009). "Battlefield 1943: Pacific". Xbox 360: The Official Magazine (United Kingdom: Future plc) (43): 58–59.
- ^ "Twitter / Battlefield 1943: @nugen the plan is to...". Digital Illusions CE. http://twitter.com/OfficialBF1943/status/1961728165.
- ^ a b "Battlefield 1943 Features". Planet Battlefield. http://planetbattlefield.gamespy.com/View.php?view=Gameinfo.Detail&id=302&game=11. Retrieved on 2009-02-07.
- ^ Magrino, Tom. "Battlefield 1943 rages on consoles in June". http://www.gamespot.com/pc/action/battlefield1943/news.html?sid=6208412&mode=news. Retrieved on 2009-05-13
Bomberman Ultra
| Bomberman Ultra | |
|---|---|
Players fighting each other in a online match. | |
| Developer(s) | Hudson Soft |
| Publisher(s) | Hudson Soft |
| Native resolution | 720p |
| Platform(s) | PlayStation 3 |
| Release date(s) | June 11, 2009 |
| Genre(s) | Action |
| Mode(s) | Offline multiplayer (7 players) Online multiplayer (8 players) |
| Rating(s) | ESRB: E |
| Media | Download |
| Input methods | Gamepad |
Bomberman Ultra is a video game that was released on June 11, 2009 in the United States. It is the third in a trilogy of downloadable Bomberman titles, after Bomberman Live for the Xbox 360's Xbox Live Arcade and Bomberman Blast for WiiWare.
Bomberman Ultra gives players the ability to fully customize their own Bomberman. The full selection of outfits will be immediately unlockable from the very start off the game, allowing for more than 150,000 unique combinations.
See also
References
- ^ Daemon Hatfield (2009-05-28). "Bomberman Ultra Sets Detonation Date". IGN. http://ps3.ign.com/articles/987/987506p1.html. Retrieved on 2009-05-29.
External links
Erica Yohn ... Mama Mousekewitz (voice)
Nehemiah Persoff ... Papa Mousekewitz (voice)
Amy Green ... Tanya Mousekewitz (voice)
Phillip Glasser ... Fievel Mousekewitz (voice)
Christopher Plummer ... Henri (voice)
John Finnegan ... Warren T. Rat (voice)
Will Ryan ... Digit (voice)
Hal Smith ... Moe (voice)
Pat Musick ... Tony Toponi (voice)
Cathianne Blore ... Bridget (voice)
Neil Ross ... Honest John (voice)
Madeline Kahn ... Gussie Mausheimer (voice)
Dom DeLuise ... Tiger (voice)
PART1
PART2
Billy Bob Thornton ... Morris Buttermaker
Greg Kinnear ... Roy Bullock
Marcia Gay Harden ... Liz Whitewood
Sammi Kane Kraft ... Amanda Whurlitzer
Ridge Canipe ... Toby Whitewood
Brandon Craggs ... Mike Engelberg
Jeffrey Davies ... Kelly Leak
Timmy Deters ... Tanner Boyle
Carlos Estrada ... Miguel Agilar
Emmanuel Estrada ... Jose Agilar
Troy Gentile ... Matthew Hooper
Kenneth 'K.C.' Harris ... Ahmad Abdul Rahim
Aman Johal ... Prem Lahiri
Tyler Patrick Jones ... Timmy Lupus
Jeffrey Tedmori ... Garo Daragabrigadien
Casper Van Dien ... Tarzan / John Clayton
Jane March ... Jane Porter
Steven Waddington ... Nigel Ravens
Winston Ntshona ... Mugambe
Rapulana Seiphemo ... Kaya
Ian Roberts ... Captain Dooley
Sean Taylor ... Wilkes
Gys De Villiers ... Schiller
Russel Savadier ... Archer
Paul Buckby ... Jerjynski
Zane Meas ... Knowles
Barry Berk ... Burke
Michael Gritten ... Devlin
Dimitri Cassar ... Klemmer
Tony Caprari ... Ritter
